Gamification has been applied to many linguistic annotation tasks, as an alternative to crowdsourcing platforms to collect annotated data in an inexpensive way. However, we think that still much has to be explored. Games with a Purpose (GWAPs) tend to lack important elements that we commonly see in commercial games, such as 2D and 3D worlds or a story. Making GWAPs more similar to full-fledged video games in order to involve users more easily and increase dissemination is a demanding yet interesting ground to explore. In this paper we present a 3D role-playing game for abusive language annotation that is currently under development.